
The player can send comics, records, and games to their Wii from their DS, DS Lite, DSi, or 3DS system. As such, it is no longer possible to obtain a legal copy of the game. The game was distributed exclusively through WiiWare, which has been discontinued by Nintendo.
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Wii 2 is the first Taiko to acknowledge a full combo at the end of the song with a simple animation, which later becomes a permanent feature in both arcade and console, and has a simpler version of the costume system from DS1, in that you don't get to change Don-chan's body color, just the clothes that he wears, in one set instead of two. Progressing through it involves the same method used in Wii1, by filling up the Tamashii gauge to bring back Arumi-chan's memories of who she really is.

It's identical to DS2, all you have to do is hit notes to lower the boss HP and you win when your HP exceeds the boss at the end of the song.


Not many new gameplay elements were introduced, aside from the boss battles, interspersed throughout the interesting story mode, involving a new character, Arumi-chan. Unlike the first game, which was all packaged with a Wii Tatacon for obvious reasons, you can buy Wii 2 with or without a Tatacon, which is easier on the wallet. This time the big shock to Taiko fans was the inclusion of Ura Oni difficulties in a console Taiko game, for the first time ever! Unlike in the arcade, Ura Oni are selectable in a separate panel from their regular counterparts and have full difficulty sets, so instead of 70 songs, there are actually 79 in Taiko Wii 2.
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Continues what made the first one a joy to own- a huge song list of over 70 songs, great variety and family fun, plus unprecedented fan service. The second Wii Taiko game, released on November 2009.
